Bronze Age Beauty – The Talos Priniciple

Here is a copy of my PS4 Videogame review over at COGConnected:

The Talos Principle Deluxe Edition Review – Refreshing Philosophical Puzzle Game Nails It

In a creative leap as big as the one Naughty Dog made when they expanded their horizons from the platforming games of Jak & Dexter to the more cinematic and narrative driven Uncharted franchise, game developer Croteam has made a similar leap up from their Serious Sam shooters to the puzzle / adventure game titled, “The Talos Principle.”

Talos in Greek mythology is the Man Of Bronze. If you have ever caught the 1963 stop motion Ray Harryhausen classic fantasy flick – Jason And The Argonauts – then you know in Greek mythology he is a gigantic bronze statue. In the movie he guarded the treasure island of the gods and seemed an undefeatable foe. Yet, Jason discovered that Talos could be defeated, not by brute force but rather by brains. Seems old Talos had an Achilles Heel, if you will, and Jason used that fact to defeat him.

Croteam has pulled off that rare feat of crafting a game that engages you not only with it’s gameplay but pulls you in with the mystery of the story. Where did this world come from? What happened to its builders?  Why are Artificial Intelligences(AIs) being created to search out and solve the puzzles left behind?

Others reviewers have noted that Talos feels like a mix of Myst and Portal and I wholeheartedly concur. Talos feels like a marriage of those two games capturing the best qualities of both. There is a sense of wonder and awe, tinged with sorrow, as you wander through ruined levels that use elements of Greek / Roman / Egyptian architecture but you realize they are recreations – some form of holographic projections as you see, and hear, glitches in the environment. Sometimes glitches in the system even let you see ghostly afterimages of your predecessors! Along with the terminals you access, there are robotic sentry drones and light powered door locks. The past and future clash to create very intriguing environments and a compelling game playing atmosphere.

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“Croteam has borrowed from the gods and used not only Greek Mythology but dashes of other ancient cultures such as the Egyptians and Stephen King’s – The Dark Tower to fashion a very engaging game.” 

You play the game as an AI – just one in a long line of previous units – resurrected by a God-voice deity known as Elohim. He has sent you out to discover the secrets and solve the mysteries of the world. It appears you are in the world’s ultimate Alexandrian library where collecting sets of Tetris shaped sigils allows you to open up more levels and access tools such as light beam connectors, blocks, fans, and other items that you need to solve the more progressively difficult puzzles. Along the way you find bar code signs that turn out to be messages left by fellow AIs. You even get to leave your own such messages!  Seems Elohim has sent out many AIs like yourself on a similar quest. This bit of knowledge and the edict that you avoid the Tower cause you to question Elohim’s motivations. And his sanity.

When I first started up the game on the PS4, my initial impression of the game was not good. There was a horrible visual glitch that caused the game to stutter badly when looking around. Turned out this was due to a ‘Snap To Horizon,” option under the visuals for menu. Turned that off and voila! – the game’s graphics become liquid smooth. Not sure why anyone would want this option turned on. It’s a horrible game immersion breaker. The game runs at 1080p and 60FPS. If there are any frame drops they are unnoticeable or happen during transitional moments and so have no game playing impact.

The Talos Principle_Road to Gehenna - Screen 8

Croteam have used the Serious Engine 4 to great impact with this game. The visuals and the lighting, especially, are fantastic. No doubt the fact that game playing world is a series of ruined structures – based on a series of assets that can be cleverly reconfigured and reused over and over – has helped Croteam hit the hot button resolutions and frame rates. The game engine is able to utilize high res textures which really make the ruins looks authentic via weathering effects.

Another big plus is on the audio side of things. As appropriate, each world contains ambient noise, wind, glitch noises, and crickets. OK, maybe a bit too much with the crickets. The sound effects really help make the various worlds come to life. Also, very appropriate is the game soundtrack which evokes imagery of Greek Gods and mythology with its choral anthems mixed with harps. It really helps inspire the proper feelings. Also impressive are the looping segments during level play that are repeated but never irritate.

Talos Principle_The Road to Gehenna - Screen 1

The PS4 version also includes the DLC content – The Road To Gehenna – aka – The Road To Hell. With over a 120 puzzles in this package, that’s a lot of bang for your game playing buck. The balance they have attained with all aspects of this game is a showcase of their various talents. The gameplay, visuals, audio, game atmosphere, and storytelling form a joyous, orchestral experience for game players.

Action junkies will probably come away underwhelmed but if you are looking for a change of pace in your game playing regime this thoughtful, Carl Sagan Cosmos-like experience is a wonderful candidate to consider. Naughty Dog went on from “Uncharted,” to create the masterpiece, “The Last Of Us.” Will Croteam follow a similar evolving game creation path? I’m keeping my fingers crossed and can’t wait to see what they have next in their pipeline.

***A PS4 review code was provided by the Publisher**

The Good

• Wonderfully realized world
• Clever puzzles
• Engrossing story

The Bad

• Why are there so many damn crickets?
• Some puzzles are insane!
• Did I mention the crickets

Domo Arigato – Mr. Robot

I loved it.

The S1 finale of Mr. Robot aired this week. This USA Network show pushes the unreliable narrator to the nth degree and short of jumping out of the TV screen plays with the 4th wall in amazing ways.  The titular character is named Eliott – a al ET and is played with bug-eyed confusion by Rami Malek.  Some who come to this series late may find that a little disconcerting as he is the lead in the recent PS4 B slasher horror homage video game – Until Dawn.

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The show has a distinctive shooting style that frames characters in off balance ways – ie shots where characters normally would be in the center of the screen are almost off the edge. It’s disorienting  but does an amazing job of catching the main character’s state of mind. I’ll say little more to not ruin the discoveries this wonderful gem offers but it also does gorgeous location shots of buildings and architecture. You’ll understand as you watch. It reminds me of Hannibal in the way it establishes a unique visual style.

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The show has probably generated little buzz till now because while engrossing it’s not a high energy show that one can crow about. Much of the season is an internal journey until you go – in my best Keanu Reeves impersonation – WHOA!

Book Review: Ghostly Mind Frak

A Head Full Of Ghosts by Paul Tremblay.

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Wow!
This is one chilling book. Tremblay structures the book in such a way that you are led to believe the expected climax of the book is one that will haunt you but what does haunt and linger with you after reading the last page is something else entirely.
Fifteen years after her older sister Marjorie Barrett was believed to be possessed, twenty-three year old Meredith – Merry – Barrett recounts those events to a writer chronicling those events. Most of the events are recalled from a then eight year old Merry’s perspective making her the unreliable narrator of the story. With her religious father out of work and her mother unable to earn enough to prevent the loss of their home, Marjorie’s medical bills force the Barrett’s to make a tough decision. They reluctantly accept a lucrative offer to have a TV crew come in and air a reality show chronicling Marjorie’s fall into madness and eventual exorcism.
This is one lean and mean scary book.

Stephen King Podcast – Ep 48: Tinkering With The Stephen King Tour

Ep 48: Tinkering With The Stephen King Tour

Thanks to a suggestion from one of our listeners – Andrew Martin – who suggested a great interview idea with:

Stuart Tinker who runs the Stephen King Tours and at one time owned the Betts Bookstore.

(Psst! Also find out when the best time to take a tour is…)

Plus Hans & I discuss the latest King News.

Enjoy!

Holmes, Sweet Holmes

I made a determined effort to see Ian McKellen in Mr. Holmes before it disappears from the cinema and I’m sure glad I did.

Once again, Ian McKellan proves the best special effect is, and always be, an extraordinary actor. McKellan deftly switches between Holmes of two time periods – one a frail 93 year old battling senility and the other – a still old but still very hearty 60 something year old. The depth and complexity of emotions he can convey with a look or slight tilt of the head or a tic or a …. well you get the idea – is astounding.

One cool thing the movie introduced to me that I was not aware of previously, had to do with a musical instrument – the glass hormoncia. It is played like a keyboard but sounds like a flute. It makes a most haunting sound.


Laura Linney does well here but the boy – Milo Parker – gets the showy role and acquits himself admirably.

This is very much a character study and a study of regrets so don’t go in expecting a big mystery to be solved. Do go in to see a master actor at work. You will thank yourself afterwards.

I would love see to see McKellen reprise the role of Holmes in a more traditional manner.